STAR TREK

A 1970s Terminal Game

Help

  - Commands are case-insensitive
  - Use combo command entries to send command and values together
  - Repeat commands using Arrow Up/Arrow Down on your keyboard
  - Repeat commands using the on-screen up/down buttons
  - Game button returns you to the current game or starts a new one
  - Use HELP any time in the game to revisit these instructions

Combo Commands

COMBO COMMAND EXAMPLES (COMMAND + NUMBERS):
  COM 0        - Open Library Computer option 0
  NAV 1.5, 6.2 - Set course 1.5 and warp factor 6.2
  N 3,7        - Shortcut for NAV with course 3, warp 7
  T 6          - Shortcut for TOR with torpedo course 6

TIP:
    Use Arrow Up/Arrow Down on your keyboard or the 
    on-screen up/down buttons to repeat recent commands.
LEGAL COMMANDS:
    CMD     KEY  DESCRIPTION
    NAV      N   Set course
    SRS      S   Short range sensor scan
    LRS      L   Long range sensor scan
    PHA      P   Fire phasers
    TOR      T   Fire photon torpedoes
    SHE      I   Shield control
    DAM      D   Damage report
    COM      C   Library computer
    HELP     H   Show instructions
    RESIGN   R   Resign command

HOW TO PLAY IN THIS WEB VERSION:
  1. The game prints a prompt.
  2. Type the next response and press Send.
  3. Responses can be commands (NAV/SRS/etc.) or values (like 1.5, Y, N).
  4. Your game can be picked back up later in the same web browser.
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        *      * * SUPER STAR TREK * *      *
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     INSTRUCTIONS FOR 'SUPER STAR TREK'
1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
    COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR RESIGN).
2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
    LIST OF THE LEGAL COMMANDS PRINTED OUT.
3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
    'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.)  IF YOU
    TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
    WILL BE ABORTED
    THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
    YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
\ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
PLANETS.
    YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
OF THE STARSHIP ENTERPRISE:
\NAV\ COMMAND = WARP ENGINE CONTROL --
    COURSE IS IN A CIRCULAR NUMERICAL      4  3  2
    VECTOR ARRANGEMENT AS SHOWN             . . .
    INTEGER AND REAL VALUES MAY BE           ...
    USED.  (THUS COURSE 1.5 IS HALF-     5 ---*--- 1
    WAY BETWEEN 1 AND 2                      ...
                                    . . .
    VALUES MAY APPROACH 9.0, WHICH         6  7  8
    ITSELF IS EQUIVALENT TO 1.0
                                    COURSE
    ONE WARP FACTOR IS THE SIZE OF
    ONE QUADTANT.  THEREFORE, TO GET
    FROM QUADRANT 6,5 TO 5,5, YOU WOULD
    USE COURSE 3, WARP FACTOR 1.
\SRS\ COMMAND = SHORT RANGE SENSOR SCAN
    SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
    SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
       <*> = YOUR STARSHIP'S POSITION
       +K+ = KLINGON BATTLE CRUISER
       >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
        *  = STAR
    A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
\LRS\ COMMAND = LONG RANGE SENSOR SCAN
    SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
    OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
    THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
    IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
    STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
    KLINGONS.
    EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
\PHA\ COMMAND = PHASER CONTROL.
    ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
    ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
    DEPLETE THEIR SHIELD POWER.  (REMBER, KLINGONS HAVE
    PHASERS TOO!)
\TOR\ COMMAND = PHOTON TORPEDO CONTROL
    TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
    IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
    CANNOT FIRE BACK AT YOU.  IF YOU MISS, YOU ARE SUBJECT TO
    HIS PHASER FIRE.  IN EITHER CASE, YOU ARE ALSO SUBJECT TO
    THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
    THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
    COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
\SHE\ COMMAND = SHIELD CONTROL
    DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
    SHIELDS.  ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY.  NOTE
    THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
\DAM\ COMMAND = DAMMAGE CONTROL REPORT
    GIVES THE STATE OF REPAIR OF ALL DEVICES.  WHERE A NEGATIVE
    'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
    DAMAGED.
\COM\ COMMAND = LIBRARY-COMPUTER
    THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
    OPTION 0 = CUMULATIVE GALACTIC RECORD
       THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
       PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
    OPTION 1 = STATUS REPORT
       THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
       AND STARBASES REMAINING IN THE GAME.
    OPTION 2 = PHOTON TORPEDO DATA
       WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
       TO ALL KLINGONS IN YOUR QUADRANT
    OPTION 3 = STARBASE NAV DATA
       THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
       STARBASE WITHIN YOUR QUADRANT
    OPTION 4 = DIRECTION/DISTANCE CALCULATOR
       THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
       DIRECTION/DISTANCE CALCULATIONS
    OPTION 5 = GALACTIC /REGION NAME/ MAP
       THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
       GALACTIC REGIONS REFERRED TO IN THE GAME.